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Icecrown Gunship

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Icecrown Gunship

Post  admin on Tue Apr 13, 2010 1:09 pm

* All aboard. If you aren’t on the ship when it leaves, there's no way of picking you up.
* 10 man = 2 tanks, 25 man = 2 tanks. One for the invaders, one for the mage team.
* Assign 2 (1o man) or 4 (25 man) Cannoneers. They should use Cannon Blast to take out the Axethrowers and generate Heat. Then, BEFORE reaching maximum Heat, use Incinerating Blast to nuke the enemy ship. If you reach maximum Heat you overheat and are locked out for 5s. These people should be in cannons at all times.
* Split dps and healers between the mage team and the invader team. Melee are best on mages, whilst ranged are best on invaders.
* The mage team should watch for the spawn of a Battle Mage. This mage will channel a spell that freezes your cannons. Use jetpacks to fly to the enemy ship (tank first). The tank and healer manage the enemy commander, whilst the dps kill the mage. Then immediately fly back and help with invaders.
* The invader team should control the invading mobs. The only ability of note is that the Sergeants do a whirlwind (Bladestorm). Stay out of this. Invaders gain stacking buffs if not killed quickly.
* Don’t get hit by rockets (a big flashing target appears on the ground).
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