make your own Spells!
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Covenant :: General :: Game discussion
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make your own Spells!
Okay, I saw this thread awhile back on another forum and thought it was a great idea. Come on people, I wanna hear from you!
Create your own spells or abilities. You can be as specific or vague as you'd like, ranging from giving us the exact mana cost and gold cost to train or what tier of talents to learn it from, or not even tying the ability to a class.
My own personal contribution is:
SHAMAN SPELL: Learned at level 85
Chain Spirit: The Shaman channels part of their spirit into their Spell, allowing it to arc across enemy and ally alike at the Shaman's will.
This ability will act as a Chain heal-Chain lightning mix.
If you target an Ally, the ability will heal them, and then arc to a nearby enemy to deal damage to them.
If you target an enemy, It will deal damage to them and then arc to a nearby ally to heal them.
Talents and glyphs can improve the damage or healing, number of arcs. One could have it so that when you crit with the first part of the spell (Example: Crit heal on your tank) then the second part of the spell will be applied twice (Example: The Lightning bolt will chain to two enemies)
Create your own spells or abilities. You can be as specific or vague as you'd like, ranging from giving us the exact mana cost and gold cost to train or what tier of talents to learn it from, or not even tying the ability to a class.
My own personal contribution is:
SHAMAN SPELL: Learned at level 85
Chain Spirit: The Shaman channels part of their spirit into their Spell, allowing it to arc across enemy and ally alike at the Shaman's will.
This ability will act as a Chain heal-Chain lightning mix.
If you target an Ally, the ability will heal them, and then arc to a nearby enemy to deal damage to them.
If you target an enemy, It will deal damage to them and then arc to a nearby ally to heal them.
Talents and glyphs can improve the damage or healing, number of arcs. One could have it so that when you crit with the first part of the spell (Example: Crit heal on your tank) then the second part of the spell will be applied twice (Example: The Lightning bolt will chain to two enemies)
Myre- Posts : 62
Join date : 2010-01-17
Age : 30
Location : Bel Air, Maryland
Warlock spell
Gained at lvl 40
Consume Lifeforce - Channeled spell that combines both the life drain and mana drain spell that when you cast it consumes in equal amounts life and mana returning a percentage of both to the caster. If the target has no mana, no mana is gained.
Consume Lifeforce - Channeled spell that combines both the life drain and mana drain spell that when you cast it consumes in equal amounts life and mana returning a percentage of both to the caster. If the target has no mana, no mana is gained.
Covenant :: General :: Game discussion
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