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Deathbringer Saurfang

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Deathbringer Saurfang Empty Deathbringer Saurfang

Post  admin Tue Apr 13, 2010 1:12 pm

* 10 man = 2 tanks. 25 man = 2 tanks.
* The key to this fight is to minimise the Blood Points Saurfang gains. Having the boss go below 50% before the first Mark is used is a good goal for a kill.
* Tanks split and stand on the corners of the platform to ensure 12 yards between melee and the free tank.
* Ranged spread around the room, 12 yards apart, with healers placed strategically to cover the raid. USE DBM /range 12
* Saurfang gains Blood Points from:
o Blood Nova – an AoE that hits 1 target plus everyone in a 12y range (2BP per target). Prefers ranged.
o Boiling Blood – a 24s DoT (8BP total).
o Rune of Blood – casts on a tank and gains 1 BP and leaches health for each swing. Tanks should taunt as soon as its applied to the other tank.
o Every melee hit by a Blood Beast (1BP). These spawn every 40s and need to be slowed, kited and killed by ranged. Tanks and melee should take care not to aggro them.
* When Saurfang reaches 100 BP he casts Mark of the Fallen Champion. This is a DoT that does significant damage to 1 player and gives Saurfang 1BP per melee attack. If a player dies with this, Saurfang heals for 5% of his total health. The debuff survives through death. This Mark is the built in enrage timer. In the last 20% of the fight, having a dps off heal is better than anyone dying from this (more important in 10 man).
* Also, Saurfang does a Frenzy every so often. It is good to Disarm or use other debuffs to reduce his attacks at this point.
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Post  khruschev Wed Apr 21, 2010 8:06 pm

so what was our issue with this fight last time? not enough dps, allowing too many blood points?

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Post  admin Fri Apr 23, 2010 1:59 am

I think it was mainly just getting it all together, the dps needs to be upped a bit more as it is a dps race. But all in all it was handled well and this week he falls down
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Post  khruschev Fri Apr 23, 2010 9:40 am

my own dps suffers greatly on this fight. consistently my two highest damage abilities are hammer of the righteous and consecration, and they both target multiple mobs. consecration i get would be a bad idea to use, since it stays on the ground for 9 seconds and the beasts could spawn in that time, but hammer is instant cast...can i use it if there are no beasts around, or is this too risky?

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Post  admin Fri Apr 23, 2010 10:35 am

I would say go ahead and use it

am actually understanding why in 25 mans they have a boomkin to blow the beasts back gets them away fro you and allows a bit more aoe melee...will research this a bit more.
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Post  admin Fri Apr 23, 2010 10:41 am

and I have found the article to answer all the pally tanking issues...enjoy...

love this blog by the way this guys sarcasm makes me chuckle

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Post  khruschev Fri Apr 23, 2010 11:16 am

I use the taunt glyph (and gem for hit, big no-no) so no problems there. Don't think I'm willing to swap glyphs for the single target avengers shield. Damage reduction from divine plea, unmissable taunt aren't going anywhere. The 10 expertise one I could probably forego if they weren't destroyed in the process. I will try using both avengers and hammer next time, and paying attention to the beast timer on dbm.

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Deathbringer Saurfang Empty A little Tranquilizer

Post  mackman Mon Apr 26, 2010 8:21 am

Does Tanq shot take his frenzy away?
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