Deathbringer Saurfang
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Covenant :: Tactics :: ICC :: Lower Spire
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Deathbringer Saurfang
* 10 man = 2 tanks. 25 man = 2 tanks.
* The key to this fight is to minimise the Blood Points Saurfang gains. Having the boss go below 50% before the first Mark is used is a good goal for a kill.
* Tanks split and stand on the corners of the platform to ensure 12 yards between melee and the free tank.
* Ranged spread around the room, 12 yards apart, with healers placed strategically to cover the raid. USE DBM /range 12
* Saurfang gains Blood Points from:
o Blood Nova – an AoE that hits 1 target plus everyone in a 12y range (2BP per target). Prefers ranged.
o Boiling Blood – a 24s DoT (8BP total).
o Rune of Blood – casts on a tank and gains 1 BP and leaches health for each swing. Tanks should taunt as soon as its applied to the other tank.
o Every melee hit by a Blood Beast (1BP). These spawn every 40s and need to be slowed, kited and killed by ranged. Tanks and melee should take care not to aggro them.
* When Saurfang reaches 100 BP he casts Mark of the Fallen Champion. This is a DoT that does significant damage to 1 player and gives Saurfang 1BP per melee attack. If a player dies with this, Saurfang heals for 5% of his total health. The debuff survives through death. This Mark is the built in enrage timer. In the last 20% of the fight, having a dps off heal is better than anyone dying from this (more important in 10 man).
* Also, Saurfang does a Frenzy every so often. It is good to Disarm or use other debuffs to reduce his attacks at this point.
* The key to this fight is to minimise the Blood Points Saurfang gains. Having the boss go below 50% before the first Mark is used is a good goal for a kill.
* Tanks split and stand on the corners of the platform to ensure 12 yards between melee and the free tank.
* Ranged spread around the room, 12 yards apart, with healers placed strategically to cover the raid. USE DBM /range 12
* Saurfang gains Blood Points from:
o Blood Nova – an AoE that hits 1 target plus everyone in a 12y range (2BP per target). Prefers ranged.
o Boiling Blood – a 24s DoT (8BP total).
o Rune of Blood – casts on a tank and gains 1 BP and leaches health for each swing. Tanks should taunt as soon as its applied to the other tank.
o Every melee hit by a Blood Beast (1BP). These spawn every 40s and need to be slowed, kited and killed by ranged. Tanks and melee should take care not to aggro them.
* When Saurfang reaches 100 BP he casts Mark of the Fallen Champion. This is a DoT that does significant damage to 1 player and gives Saurfang 1BP per melee attack. If a player dies with this, Saurfang heals for 5% of his total health. The debuff survives through death. This Mark is the built in enrage timer. In the last 20% of the fight, having a dps off heal is better than anyone dying from this (more important in 10 man).
* Also, Saurfang does a Frenzy every so often. It is good to Disarm or use other debuffs to reduce his attacks at this point.
Re: Deathbringer Saurfang
so what was our issue with this fight last time? not enough dps, allowing too many blood points?
khruschev- Posts : 12
Join date : 2010-01-17
Re: Deathbringer Saurfang
I think it was mainly just getting it all together, the dps needs to be upped a bit more as it is a dps race. But all in all it was handled well and this week he falls down
Re: Deathbringer Saurfang
my own dps suffers greatly on this fight. consistently my two highest damage abilities are hammer of the righteous and consecration, and they both target multiple mobs. consecration i get would be a bad idea to use, since it stays on the ground for 9 seconds and the beasts could spawn in that time, but hammer is instant cast...can i use it if there are no beasts around, or is this too risky?
khruschev- Posts : 12
Join date : 2010-01-17
Re: Deathbringer Saurfang
I would say go ahead and use it
am actually understanding why in 25 mans they have a boomkin to blow the beasts back gets them away fro you and allows a bit more aoe melee...will research this a bit more.
am actually understanding why in 25 mans they have a boomkin to blow the beasts back gets them away fro you and allows a bit more aoe melee...will research this a bit more.
Re: Deathbringer Saurfang
and I have found the article to answer all the pally tanking issues...enjoy...
love this blog by the way this guys sarcasm makes me chuckle
Clicky click
love this blog by the way this guys sarcasm makes me chuckle
Clicky click
Re: Deathbringer Saurfang
I use the taunt glyph (and gem for hit, big no-no) so no problems there. Don't think I'm willing to swap glyphs for the single target avengers shield. Damage reduction from divine plea, unmissable taunt aren't going anywhere. The 10 expertise one I could probably forego if they weren't destroyed in the process. I will try using both avengers and hammer next time, and paying attention to the beast timer on dbm.
khruschev- Posts : 12
Join date : 2010-01-17
A little Tranquilizer
Does Tanq shot take his frenzy away?
mackman- Posts : 40
Join date : 2010-01-29
Age : 33
Location : Bamberg Germany
Covenant :: Tactics :: ICC :: Lower Spire
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